Listas de Conjuros

Theme: The Wind Mage
Level 0 – 4: Endure Elements, Expeditious Retreat, Feather Fall, Whispers
Level 1 – 3: Control Weather I, Jump, Unseen Servant
Level 2 – 3: Gust of Wind, Knock, Levitate
Level 3 – 2: Haste, Wall of Wind
Level 4 – 2: Air Walk, Resilent Sphere I
Level 5 – 2: Cloudkill, Teleport I
Level 6 – 1: Repelling Wave I
Level 7 – 1: Phase Door

Theme: The Earth Mage
Level 0 – 4: Detect Secret Doors, Endure Elements, Magic Vestment I, Read Magic
Level 1 – 3: Conjure Elemental I, Magic Stone, Shatter
Level 2 – 3: Brawn I, Mage Armor, Resist Energy
Level 3 – 2: Conjure Elemental II, Shape Stone
Level 4 – 2: Brawn II, Elemental Shield
Level 5 – 2: Conjure Elemental III, Wall of Stone
Level 6 – 1: Quake Touch
Level 7 – 1: Conjure Elemental IV

Theme: The Water Mage
Level 0 – 4: Create Water, Endure Elements, Polar Ray I, Water Walk
Level 1 – 3: Conjure Elemental I, Cure Wounds I, Winter’s Domain I
Level 2 – 3: Chill Storm I, Cure Wounds II, Resist Energy
Level 3 – 2: Conjure Elemental II, Water Breathing
Level 4 – 2: Move Water, Wall of Ice
Level 5 – 2: Cone of Cold, Conjure Elemtal III
Level 6 – 1: Anti-Magic Shield
Level 7 – 1: Regenerate

Theme: The Fire Mage
Level 0 – 4: Endure Elements, Flare, Glow I, Read Magic
Level 1 – 3: Color Spray, Conjure Elemental I, Magic Aura
Level 2 – 3: Mirror Images, Resist Energy, Scorching Ray
Level 3 – 2: Conjure Elemental II, Fireball I
Level 4 – 2: Elemental Shield, Wall of Fire
Level 5 – 2: Conjure Elemental III, Light’s Grace
Level 6 – 1: Blinding Ray
Level 7 – 1: Fire Storm

Theme: The Necromancer
Level 0 – 4: Detect Alignment, Polar Ray I, Read Magic, Whispers
Level 1 – 3: Animate Dead I, Ray of Enfeeblement, Scare I
Level 2 – 3: Death Knell, Dominate Undead I, Scare II
Level 3 – 2: Animate Dead II, Speak with the Dead
Level 4 – 2: Phantasmal Killer, Polar Ray II
Level 5 – 2: Animate Dead III, Cone of Cold
Level 6 – 1: Disintegrate
Level 7 – 1: Animate Dead IV

Theme: The Warlock
Level 0 – 4: Dancing Lights, Detect Alignment, Flare, Read Magic
Level 1 – 3: Cause Wounds I, Color Spray, Command I
Level 2 – 3: Blindness/Deafness, Cause Wounds II, Insanity I
Level 3 – 2: Bestow Curse, Cause Wounds III
Level 4 – 2: Cause Wounds IV, Geas
Level 5 – 2: Command II, Insanity II
Level 6 – 1: Permanency
Level 7 – 1: Shadow Walk

Theme: The Illusionist
Level 0 – 4: Dancing Lights, Flare, Glow I, Whispers
Level 1 – 3: Conceal Countryside I, Disguise Self, Illusionary Image I
Level 2 – 3: Darkness I, Illusionary Image II, Mirror Images
Level 3 – 2: Confounding Images, Illusionary Image III
Level 4 – 2: Phantasmal Killer, Illusionary Image IV
Level 5 – 2: Illusionary Image V, True Seeing
Level 6 – 1: Illusionary Image VI
Level 7 – 1: Project Presence

Theme: The Canceler
Level 0 – 4: Detect Alignment, Detect Secret Doors, Magic Vestment I, Read Magic
Level 1 – 3: Detect Magic, Identify I, Insight
Level 2 – 3: Obscure Object, Resist Energy, Silence
Level 3 – 2: Counter Magic I, Lift Curse I
Level 4 – 2: Freedom of Movement, Spell Immunity I
Level 5 – 2: True Seeing, Wall of Counter Magic
Level 6 – 1: Anti-Magic Field I
Level 7 – 1: Counter Magic II

Theme: The Commando
Level 0 – 4: Detect Secret Doors, Feather Fall, Orient Self, Water Walk
Level 1 – 3: Insight, Jump, Sleep I
Level 2 – 3: Knock, Levitate, Silence
Level 3 – 2: Invisibility, Water Breathing
Level 4 – 2: Detect Traps, Freedom of Movement
Level 5 – 2: Mark of Justice, Heal
Level 6 – 1: Find the Path
Level 7 – 1: Hindsight

Theme: The Enhancer
Level 0 – 4: Endure Elements, Magic Vestment I, Read Magic, Water Walk
Level 1 – 3: Bless, Magic Weapon I, Tinker I
Level 2 – 3: Brawn I, Mage Armor, Wit I
Level 3 – 2: Keen Edge, Heroism I
Level 4 – 2: Brawn II, Wit II
Level 5 – 2: Brawn I (Mass), Wit I (Mass)
Level 6 – 1: Heroism II
Level 7 – 1: Phase Door

Theme: The Wall Master
Level 0 – 4: Detect Secret Doors, Endure Elements, Magic Vestment I, Read Magic
Level 1 – 3: Detect Magic, Entropic Shield, Shield
Level 2 – 3: Arcane Lock, Mage Armor, Shield Other
Level 3 – 2: Tiny Shelter, Wall of Wind
Level 4 – 2: Wall of Fire, Wall of Ice
Level 5 – 2: Wall of Counter Magic, Wall of Stone
Level 6 – 1: Repelling Wave I
Level 7 – 1: Phase Door

Theme: The War Mage
Level 0 – 4: Flare, Magic Vestment I, Polar Ray I, Read Magic
Level 1 – 3: Magic Missile, Magic Weapon I, Ray of Enfeeblement
Level 2 – 3: Chill Storm I, Mirror Images, Scorching Ray
Level 3 – 2: Fire Ball I, Slow
Level 4 – 2: Lightining Bolt I, Polar Ray II
Level 5 – 2: Cloudkill, Cone of Cold
Level 6 – 1: Disintegrate
Level 7 – 1: Fire Storm

Theme: The Tactical Mage
Level 0 – 4: Expeditious Retreat, Feather Fall, Read Magic, Water Walk
Level 1 – 3: Bless, Command I, Magic Weapon I
Level 2 – 3: Hold Person, Mirror Images
Level 3 – 2: Counter Magic I, Invisibility
Level 4 – 2: Detect Traps, Dimension Door
Level 5 – 2: Command II, Natural Attunement
Level 6 – 1: Power Word: Recall
Level 7 – 1: Teleport II

Theme: The Mental Mage
Level 0 – 4: Detect Alignment, Orient Self, Read Magic, Whispers
Level 1 – 3: Charm Person I, Command I, Insight
Level 2 – 3: Calm Emotions, Detect Emotion, Hold Person
Level 3 – 2: Charm Person II, Zone of Truth
Level 4 – 2: Detect Lies, Phantasmal Killer
Level 5 – 2: Charm Person III, Command II
Level 6 – 1: Illusionary Image VI
Level 7 – 1: Charm Person IV

Theme: The Druid
Level 0 – 4: Create Water, Endure Elements, Orient Self, Water Walk
Level 1 – 3: Conjure Elemental I, Nature’s Ally I, Pass Without Trace
Level 2 – 3: Goodberry, Hold Animal, Wild Side I
Level 3 – 2: Nature’s Ally II, Verdure
Level 4 – 2: Elemental Shield, Move Water
Level 5 – 2: Nature’s Ally III, Natural Attunement
Level 6 – 1: Tree Walk
Level 7 – 1: Natures Ally IV

Theme: The Healer
Level 0 – 4: Create Water, Detect Alignment Read Magic, Touch of Light
Level 1 – 3: Bless, Cure Wounds I, Protect from Alignment
Level 2 – 3: Cure Wounds II, Goodberry, Restoration I
Level 3 – 2: Cure Wounds III, Neutralize Poison
Level 4 – 2: Cure Wounds IV, Restoration II
Level 5 – 2: Heal, Resurrection I
Level 6 – 1: Lift Curse II
Level 7 – 1: Regenerate

Theme: The Spirit Mage
Level 0 – 4: Dancing Lights, Read Magic, Touch of Light, Whispers
Level 1 – 3: Call from Beyond I, Divine Favor, Protection from Alignment
Level 2 – 3: Align Weapon, Calm Emotions, Detect Emotions
Level 3 – 2: Call From Beyond II, Heroism I
Level 4 – 2: Devotion Hammer, Divine Power
Level 5 – 2: Call from Beyond III, Mark of Justice
Level 6 – 1: Heroism II
Level 7 – 1: Call from Beyond IV

Theme: The Arcanist
Level 0 – 4: Detect Secret Doors, Flare, Magic Vestment I, Read Magic
Level 1 – 3: Identify I, Magic Missile, Mage Scribe I
Level 2 – 3: Arcane Lock, Living Library I, Mirror Images
Level 3 – 2: Fly I, Wish I
Level 4 – 2: Magic Scribe II, Spell Immunity I
Level 5 – 2: Living Library II, Teleport I
Level 6 – 1: Wish II
Level 7 – 1: Finger of Death

Theme: The Oracle
Level 0 – 4: Detect Alignment, Detect Secret Doors, Orient Self, Read Magic
Level 1 – 3: Detect Magic, Identify I, Scrye I
Level 2 – 3: Detect Emotion, Living Library I, Locate Object
Level 3 – 2: Tongues I, Scrye II
Level 4 – 2: Detect Lies, Detect Traps
Level 5 – 2: Scrye III, True Seeing
Level 6 – 1: Find the Path
Level 7 – 1: Scrye IV

Listas de Conjuros

Fantasy Craft en Español Arceom